"A Fill-in-the-Blank game of Strategy, Side Eyes, and Sabotage"
One and Done is a casual card game with a dash of mischief and unpredictability. Players take turns giving one-word clues to get their team to complete as many fill-in-the-blank phrases as possible in 60 seconds. Clues should be chosen wisely, because players can only say one word and their team will only get one guess. But beware! At any point the opposing team can play 1 of 16 unique Set Back cards. These are challenges and disadvantages the other team must endure. They might be things like: erase the points you earned in the last round, steal your best player for the rest of the game, or make you dance non-stop while giving clues. The first team to survive the sabotage and correctly guess 21 fill-in-the-blank phrases wins.